My Portfolio
Portfolio
About me
Abijah Gibson is 14 years young, attends Southeast Raleigh High School and is in the Southeast Raleigh High School Marching Band. Mr. Gibson also serves as a freshman representative in the Student Government Association. Abijah Lives in Fuquay-Varina, North Carolina, with his mother. Abijah enjoys all things bacon, but to be honest he loves all things food. Abijah prefers to spend his time watching movies and playing his keyboard.
About me
Abijah Gibson is 14 years young, attends Southeast Raleigh High School and is in the Southeast Raleigh High School Marching Band. Mr. Gibson also serves as a freshman representative in the Student Government Association. Abijah Lives in Fuquay-Varina, North Carolina, with his mother. Abijah enjoys all things bacon, but to be honest he loves all things food. Abijah prefers to spend his time watching movies and playing his keyboard.
My Drawings
Puzzle Design Challenge Brief
Client Fine Office Furniture, Inc.
Target Consumer Ages: High school aged
Designer Abijah S. Gibson
Problem Statement
A local office furniture manufacturing company throws away tens of thousands of scrap ¾” hardwood cubes that result from its furniture construction processes. The material is expensive, and the scrap represents a sizeable loss of profit.
Design Statement
Fine Office Furniture, Inc. would like to return value to its waste product by using it as the raw material for desktop novelty items that will be sold on the showroom floor. Design, build, test, document, and present a three-dimensional puzzle system that is made from the scrap hardwood cubes. The puzzle system must provide an appropriate degree of challenge to high school students.
Criteria
1. The puzzle must be fabricated from 27 – ¾″ hardwood cubes.
2. The puzzle system must contain exactly five puzzle parts.
3. Each individual puzzle part must consist of at least four, but no more than six hardwood cubes that are permanently attached to each other.
4. No two puzzle parts can be the same.
5. The five puzzle parts must assemble to form a 2 ¼″ cube.
6. Some puzzle parts should interlock.
7. The puzzle should require high school students an average of 5 minutes/seconds to solve. (Fill in your target solution time.)
Summary
I think my design met the criteria because the ratio of people not solving my cube to people solving was not too bad. I know I could have made my cube better if I would have switched some parts to make it harder. Adding to that I knew I could have done better but not everything is easy, it just looks easy.
Improvement
How I could have made my cube harder. I should have used parts that no one had ever seen before instead of using parts that look like they go together. I shouldn’t have used a base for my cube, I should have just made a part that just goes together no matter what. I should have use more side pieces instead of ones that go directly down. If I would have used those strategies, my cube would have been perfect.
Client Fine Office Furniture, Inc.
Target Consumer Ages: High school aged
Designer Abijah S. Gibson
Problem Statement
A local office furniture manufacturing company throws away tens of thousands of scrap ¾” hardwood cubes that result from its furniture construction processes. The material is expensive, and the scrap represents a sizeable loss of profit.
Design Statement
Fine Office Furniture, Inc. would like to return value to its waste product by using it as the raw material for desktop novelty items that will be sold on the showroom floor. Design, build, test, document, and present a three-dimensional puzzle system that is made from the scrap hardwood cubes. The puzzle system must provide an appropriate degree of challenge to high school students.
Criteria
1. The puzzle must be fabricated from 27 – ¾″ hardwood cubes.
2. The puzzle system must contain exactly five puzzle parts.
3. Each individual puzzle part must consist of at least four, but no more than six hardwood cubes that are permanently attached to each other.
4. No two puzzle parts can be the same.
5. The five puzzle parts must assemble to form a 2 ¼″ cube.
6. Some puzzle parts should interlock.
7. The puzzle should require high school students an average of 5 minutes/seconds to solve. (Fill in your target solution time.)
Summary
I think my design met the criteria because the ratio of people not solving my cube to people solving was not too bad. I know I could have made my cube better if I would have switched some parts to make it harder. Adding to that I knew I could have done better but not everything is easy, it just looks easy.
Improvement
How I could have made my cube harder. I should have used parts that no one had ever seen before instead of using parts that look like they go together. I shouldn’t have used a base for my cube, I should have just made a part that just goes together no matter what. I should have use more side pieces instead of ones that go directly down. If I would have used those strategies, my cube would have been perfect.
Conclusion
1. Why is it important to model an idea before making a final prototype?
Well you have to know what your doing in order to make your idea come to life.
2. Which assembly constraint(s) did you use to constrain the parts of the puzzle to the assembly such that it did not move? Describe each of the constraint types used and explain the degrees of freedom that are removed when each is applied between two parts. You may wish to create a sketch to help explain your description.
When trying to assemble the parts to make the cube you would need to make a flush mate with every cube together to make sure they are alighn with each other
1. Why is it important to model an idea before making a final prototype?
Well you have to know what your doing in order to make your idea come to life.
2. Which assembly constraint(s) did you use to constrain the parts of the puzzle to the assembly such that it did not move? Describe each of the constraint types used and explain the degrees of freedom that are removed when each is applied between two parts. You may wish to create a sketch to help explain your description.
When trying to assemble the parts to make the cube you would need to make a flush mate with every cube together to make sure they are alighn with each other
3. Based on your experiences during the completion of the Puzzle Design Challenge, what is meant when someone says, “I used a design process to solve the problem at hand”? Explain your answer using the work that you completed for this project.
We used systematic problem-solving strategies, with criteria and constraints, to develop many possible solutions to solve problems or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice.
We used systematic problem-solving strategies, with criteria and constraints, to develop many possible solutions to solve problems or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice.