Activity 1.9 Design Innovation
Name a product or process that is truly an original invention. You possibly named an Xbox Kinect or an iPhone. These products are examples of high-quality consumer products; however, neither is an invention. Both are innovations: an improvement of an existing technological product, system, or method of doing something. The Kinect is an adaptation of existing technology using multiple cameras and facial and voice recognition to interact with a computer using gestures. An iPhone adapts mobile phone technology dating back to 1973.
An invention is a new product, system, or process that has never existed before, created by study and experimentation. An example of an invention is a nanobot. Robots of a size comparable to atoms had not been accomplished previously. The first wheel would be an invention. The modification to make the wheel out of aluminum alloy and cover it with a synthetic rubber tire is an innovation.
In this activity your team will research an original invention and show the timeline of subsequent innovations.
An invention is a new product, system, or process that has never existed before, created by study and experimentation. An example of an invention is a nanobot. Robots of a size comparable to atoms had not been accomplished previously. The first wheel would be an invention. The modification to make the wheel out of aluminum alloy and cover it with a synthetic rubber tire is an innovation.
In this activity your team will research an original invention and show the timeline of subsequent innovations.
Conclusion
1. Define and differentiate invention and innovation.
2. What were the major factors that contributed to past innovations of the invention that you researched?
3. How has the pace of development changed through the history of the design?
4. What future innovations to the chosen invention do you predict?